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Fire Simulation on CPU and GPU (2010) Description: Simple game framework in which the player spreads fire, which can then consume the level. Based on a few different methods for simulating fire: Navier-Stokes on GPU, CPU and finally a custom GPU fire effect. Engine: XNA Features: Navier-Stokes solvers for CPU and GPU, Custom fire effect on GPU, Fire spreading and consuming environment |
2011 © Johan Sylwander. All Rights Reserved. |