Fire Simulation on CPU and GPU (2010)

Description: Simple game framework in which the player spreads fire, which can then consume the level. Based on a few different methods for simulating fire: Navier-Stokes on GPU, CPU and finally a custom GPU fire effect.

Engine: XNA

Features: Navier-Stokes solvers for CPU and GPU, Custom fire effect on GPU, Fire spreading and consuming environment

2011 © Johan Sylwander. All Rights Reserved.